Once again, another two-part hex map. Fortunately, the remaining two regions should be more sparsely populated, so this is likely going to be the last of this size.
Click here to enlarge |
Each hex equals six miles. See here for part 1.
034.012: The town of Schulzenmark. It is the site of a prestigious archery contest every harvest season, where traditionally the winner is granted knighthood by the local lord, so long as they display the rightful qualities of a knight.
034.029: The village of Stettendorf. A dwarf recently arrived in town challenging the townspeople to find his buried treasure before the next new moon, or it will vanish.
035.016: A tribe of elves live here. They are at war with a nearby tribe of orcs in the same hex, and both wish to see each other wiped off the map.
035.027: The town of Burgsen. Rumor has it that the local blacksmith cheated a demon out of a deal by nailing him to the door with blessed nails and refusing to let him go unless he made him immortal. And he hasn't seemed to age in quite some time...
035.035: The village of Koppenschall. Recently, a farmer digging in the fields uncovered a strange coffin - which, unbeknownst to anyone, contains a dormant vampire waiting to be released.
035.037: The village of Diertenweiler. A halfling settlement, the people have a reputation for being clueless fools who often frustrate travelers.
036.014: Halzbeck Abbey, a monastery devoted to Voltan. Many of the monks here train in the fighting arts, and it is considered a great honor to be inducted into the ranks of the Imperial Heralds.
036.019: The village of Kothingshammer. It is built atop a hill, and beneath it run a vast network of caverns - some of which have never been charted.
036.020: Castle Prietzier, a fortress of the Imperial Heralds. They maintain a barracks, armory, and training ground here, and the Emperor frequently visits to inspect their operations.
036.022: The city of Falkenau, held as first among the Three Great Cities of the Crownlands, and the unofficial capital of Vardessy. See here.
036.025: The Convent of Saint Erland, a convent devoted to Marseah. It is a frequent stop for caravans heading to and from Falkenau (see hex 036.022), and the nuns are well known for shaking down travelers for donations.
037.029: This castle belongs to Count Leomund Essert. He comes from a long line of accomplished officers who have served the Emperor in battle, but he is a cowardly fool, and his retainers have begun to regard him as inconvenient for the position.
037.033: A witch named Farahild dwells at the top of this tower, which has no doors and can only be accessed from the air. She will summon curses against her enemies, and can be hired for such services if one is able to win her favor.
038.020: The town of Dehnburg. It is the site of a major jousting tournament held every year, one that even the Emperor frequently attends.
038.023: The city of Trieching. Owing to its strategic position on the Vardess and its proximity to Falkenau (see hex 036.022), it is a hotbed of espionage and intrigue, with many of its prominent people holding hidden agendas.
038.026: A stone circle sits in the middle of the woods here. When the full moon shines on it, one who meditates in the center for at least an hour will receive a vision, as per the divination spell.
038.037: The town of Weilerhofen. A local family is in the possession of a golem that has been passed down for generations; it will come to life and serve the family with undying determination if they come to harm.
038.040: A tribe of elves live here. They are fiercely protective of their grove and will attack outsiders on sight, intending to devour their flesh and offer their bones to the ancestors.
039.015: The village of Genzell. The village is under the control of Baron Aldred (see hex 039.017), and the Imperial Court has dispatched the Hounds of the Emperor to Genzell to try and bring him into line, threatening to burn the village to the ground if he does not comply.
039.017: This castle belongs to Baron Aldred Vennerhof, a noble who has grown frustrated with the Emperor's oversight. He wishes to break free of the Crownlands, but knows that the Emperor's forces could easily crush his.
039.024: The Abbey of Her Holy Mercy, ostensibly a monastery devoted to Marseah. In fact, it is a front for the Hounds of the Emperor, who pose as reclusive ascetics to keep away prying eyes.
039.030: Kublank Monastery, a monastery devoted to Torvald. It possesses an extensive hermitage where many mendicants come to live in seclusion, though they do sometimes form communities among each other.
040.021: The city of Mallinghausen. The city is renowned for its jewelers, and is home to the Crownlands' most esteemed jewelers' guild. As a result, the city is quite wealthy - and well-fortified to deter thieves.
040.026: The city of Holbecke. An important port on the Vardess, it possesses a great university of magic, where many mages have trained in the mystic arts.
040.038: The village of Saupersdorf. The town midwife, Amelia, is a snake woman who settled here. Although often treated with suspicion by outsiders, she is a proud member of the community, and they will all attest to her virtue.
041.016: The city of Treherz. It possesses one of the oldest Voltanite temples in Vardessy and is an important local center of power for the cult; the bishop here is often called to make judgements in the courts, as the people believe that Voltan will compel him to be fair and just.
041.027: The town of Arnshagen. An important port on the Vardess, it has a reputation as a hotbed of crime and piracy, where cutthroats and thieves can be found around any corner.
041.030: The village of Borstel. A halfling community, the villagers have a tradition of treating every stranger who stays the night to a raucous night of drinking in the tavern.
042.015: The town of Eisenhamm. The burgomaster, Theothelm von Sedek, is a magician who enchants the fields to produce good harvests. Some have accused him of using this to curry favor with the townspeople in order to secure power.
042.021: The Throat of the Ox, a roadside inn and tavern. It is a forum of discussion where travelers post rumors and requests on the notice board, and where many odd jobs may be found.
042.023: Tarmswald Castle, a castle belonging to the Imperial Heralds. Several of the knights here are in fact members of the Hounds of the Emperor, here to spy on the Heralds for dissent among their ranks.
043.028: The village of Freiheim. The people here avoid an island in the middle of the Vardess where a gallows once stood; now, they claim, it is haunted by the ghost of a pirate named Yvonne Blackteeth. The ghost knows the location of her hoard of buried treasure somewhere on the banks of the Vardess, containing 3806 GP in gold and jewels.
043.031: Castle Hagenburg, a fortress guarding a bend in the Vardess River. It is situated at a lock to control traffic and is heavily fortified, demanding tithes from all those who pass by.
044.009: A lighthouse stands out on the moors here, operated by a half-mad hermit named Siegfried. He claims that the ocean calls to him - he is, in fact, in love with a mermaid who visits him on the shore, but he doesn't seem to realize that he can't breathe water and will die if he attempts to run off with her.
044.014: The city of Kohlstadt. It is encircled by ancient walls of dwarven construction, and no invading force has been able to scale them - a fact that the city wears with pride.
044.021: The town of Vostrau. By night, a gang of thieves meets in the town basilica. They are seeking new recruits, but any prospective members must first prove themselves by performing a dangerous heist.
045.025: The city of Heinrichsburg. Lately, a string of gruesome murders has been taking place, all in the same week. A werewolf is behind the killings - and not even she knows it, believing herself to merely be sleepwalking.
045.027: The village of Ellwing. The population consists mainly of halflings, but a growing amount of big folk have been moving in, something the natives are wary about.
045.029: The town of Schweighof. The burgomaster is actually a leader of a cult of demon worshipers, and intends to sacrifice the entire town in a profane ritual the next new moon to summon his master.
045.031: The village of Attendorf. Lately, cattle have been disappearing from the fields, and the townspeople have blamed goblins living in the woods.
046.011: This castle belongs to Duchess Annegret Keitzer. An aging woman, she has grown obsessed with preserving her youth - and has turned to dark magic in her desperation.
046.013: The village of Otz. A local merchant named Melle is eager to sell his wares to any newcomers - he is in fact a charlatan who overcharges for worthless trinkets with alleged magical powers.
046.018: This fortress is home to a clan of orcs, the Bloody Banners, who have raided the nearby settlements for ages. The people are growing frustrated that the Emperor has not done much to protect them, but they know they have no hope of standing up to the orcs themselves.
046.021: Vastermere Abbey, a monastery devoted to Voltan. The monks here are students of legal philosophy, spending their time analyzing the code of law and debating with one another on what it means and how it should be applied.
047.009: The Monastery of Saint Kaspar, a monastery devoted to Kerne. The monks here live an ascetic existence, dedicated to honing their bodies to excellence in the fighting arts.
047.026: The Convent of the Holy Blood, a convent dedicated to Issek, the god of penance. The nuns here undergo rituals of fasting and self-mortification so that they may grow closer to their patron; many of them are former criminals seeking redemption.
047.031: The town of Karnau. It was built in a crater left by an ancient meteor impact, and fragments of meteoric iron can still be found in the area; they are prized by smiths, as they are seen to be gifts from Weyland in the Heavens.
048.021: Castle Unterburg, an old and crumbling fortress that was once ruled by the Count of Hintertal (see hex 050.021), but which has fallen into disrepair. The Count will be willing to grant it to whoever can secure its halls, for many creatures have since come to call its catacombs their home.
049.030: The village of Keslau. It is home to an eccentric alchemist named Egilhard who is willing to give discounts on his potions to anyone who can help him retrieve the reagents he needs for them.
050.012: This shrine is dedicated to Morthanos. The shrine maiden, Liselotte, is a macabre young woman who claims to be able to see into the future and tell the nature of one's death, for a fee.
050.021: The city of Hintertal. It is home to a sizeable and tight-knit community of elves, and many elves from nearby settlements have migrated here, feeling they are safer among their own people. This influx of newcomers has shaken up the community, which has a long history that is still within living memory of its long-lived people.
050.026: A watchtower sits on the side of the road here. It has been taken over by bandits who demand tolls from passers-by, posing as guards.
050.028: The city of Larnach. A fountain in the city produces holy water continually, and is watched over by an order of monks, who claim that if the city falls to sin and excess, the blessing of the gods will be lost.
051.023: The village of Unholzing. Two parties of rival knights have taken over the village square as their grounds for a tournament of duels, which has been going on for weeks now, and the villagers are growing restless.
052.014: This castle belongs to the Flashing Blades, a company of Swordbrothers who hire their services out to the highest bidder. Many of their members would be happy to find work - in exchange for a cut of any profits obtained, of course.
052.022: The village of Epschenrode. The town elder is in fact a lich who has buried his phylactery beneath his house, and unbeknownst to the people is conducting rituals to consult with demons in the night.
052.026: This mine belongs to a small community of dwarves who mine for gems and peddle them along the road. A basilisk lives deep in the mines, and has been responsible for more than one miner going missing.
053.020: The city of Gessenhausen. A young man has recently arrived in the city claiming that his sister was sold into slavery to pay his family debts, and he is looking to find her here.
053.028: The town of Schmerldorf. The people know of the dangers of the swaps to the south, and offer their services out to travelers as guides for those willing to cross them.
054.019: The village of Bannewitz. Local rumor speaks of a witch's house in the woods on the outskirts of town, where potions might be found that could cure any ailment - but they are closely guarded by dangerous traps.
054.031: A troll lives in a cave underneath a rotting old tree here. The creature mainly feeds on deer and birds, but has a hunger for human flesh and considers it a delicacy.
055.014: Hochburg Abbey, a monastery devoted to Torvald. Its caretaker is a demon named Tozithasz who was bound here by the monks, but came to take to the teachings of Torvald and now appoints himself with tending to the abbey.
056.012: The village of Seger, a small fishing village on the Gulf of Three Fingers. The locals report sightings of a kraken off the coast, which has capsized many a boat.
056.018: The town of Kallen. The town has been visited by a mysterious minstrel who has won the favor of everyone in town - in fact, he is a fey spirit who intends to lead the town's children back to the Land of Faerie with him.
056.020: The town of Altheide. The town is afflicted with a plague of ankhegs, which have burrowed through the foundations of the buildings and caused several to collapse.
056.028: The village of Netzow. The fairies have placed a curse on the village's livestock that has caused them to go mad and run off into the woods, and the people are fearful they won't survive the winter without them.
057.015: The city of Auritz. It is built over an extensive system of catacombs where the people once buried their dead, but as of late, the dead have begun to walk the tunnels beneath the city, which has disrupted the practice.
057.024: A shrine to Kord, the god of strength, sits here. The ghost of a champion of Kord from long ago haunts the shrine; if anyone can best him in a series of physical contests, he will grant them a golden wreath that will protect them against any supernatural effect that might drain their physical attributes.
058.023: A group of naiads live at this bend of the river. They have been known to lure boats to crash on the rocks with the allure of their song.
058.029: The city of Weisendorf. The city's temple of Kerne holds a stable where a pair of oracular perytons are kept, and the priests interpret their behavior to judge Kerne's will.
060.015: Castle Holmgard, a fortress that once guarded the banks of the river here. It has been a long while since it suffered any attacks, and it has begun to fall into disrepair, though it still maintains a garrison of soldiers (not enough to man all the battlements) as a formality.
060.020: The village of Bronnstead. The people here are sheltering a wanted outlaw named Kurt von Schreiber, who has managed to convince them that he was falsely accused of murder.
061.028: The town of Mullern. A beggar recently arrived in town and has been imploring everyone for alms - in reality, she is the goddess Marseah in disguise, appearing to test the generosity of the people.
061.030: The city of Walbrecht. The city's guilds, including a branch of the League of Three Crowns, hold considerable power; they are campaigning to be granted autonomy as Thayngen (see hex 063.019) has.
062.023: This castle belongs to Count Johann Hoven. The Count has a keen interest in occultism and magic, and seeks out mystic tomes he can dabble from.
062.025: The village of Holtmere. It is under the thumb of a local gang of bandits, who demand tribute from the people; they suffer under their rule, but they know they can't possibly fight them off.
062.027: The village of Schern. A reclusive noble lives nearby; he is paranoid of thieves and has constructed many elaborate traps to keep any would-be burglars away from his manor.
063.019: The city of Thayngen, a free city held as one of the Three Great Cities of the Crownlands. See here.
063.021: The city of Dietersel. The north gate is protected by an enchantment; if anyone attempts to enter without permission from the guards, a carved horse head on the wall will whinny to alert them to the intruder.
064.015: The House of Blessed Storms, a monastery devoted to Taran, the god of thunder and the sky. The monks here perform strange rituals involving breaking stone tablets over their heads to pray for rain.
064.023: The Emperor's Arms, a large roadside inn. It is said that the Emperor himself stayed here while traveling on the Imperial Itinerary, and was so impressed with the service that he officially endorsed the inn. It wears the honors with pride - and charges rooms at a premium because of it, though it offers luxuries not found at many other inns.
065.017: The village of Werra. A clan of skin-changers live here, using magic lion skins to assume the form of lions when they hunt on the moors.
065.030: A green hag named Anise lives in a large dead tree here. She knows how to lift any curse, but it must be passed on to someone else.
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