The closest thing to a legal system among the Hinnisch people is not in the form of official edicts, but cultural practices. The halflings have held onto their own peculiar traditions through the years, some even being practiced in halfling communities far from the Green Downs - traditions that stem from philosophy, practicality, and folk wisdom, in many cases, but sometimes from more spiritual principles.
One of these beliefs is that a halfling may never take up arms against his neighbor, no matter the circumstances. Most halflings interpret this to mean that a halfling should never cause another halfling harm or inflict injury upon them. To this end, only a few villages in the Green Downs have anything resembling a militia, and those that do are strictly tasked with defending the village from outside threats; halflings will never war among themselves. Most of these are on the frontiers of the region, but in the case of the village of Breetschtaab, which sits in a valley that was once menaced by goblins, the threat has long since abated, and the militia is only kept as a matter of formality. The village has never faced an attack in years, and mostly all the militia does is train in weaponry as a hobby - which has won Breetschtaab many victories at harvest festival archery contests.
This rule also means that halflings do not believe in corporal or capital punishment. In the Hinnisch mindset, to sentence a murderer to execution would carry the same moral burden as the murder itself. Instead, the gravest punishment in Hinnisch society is that of exile. This is a serious sentence indeed, and is not one to be taken lightly. When a halfling is exiled from their community, their family holds a funeral for them even though they are alive, and all in the village are to ignore their presence, treating them as though they were dead. They do not speak to them, nor do business with them, and refer to them in the past tense. To deal with an exile invites bad luck, much as being haunted would.
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This almost always leads to the exile leaving their village and striking it out on their own. In some cases, exiled halflings have been able to find a new life in other villages, and sometimes even settle down in new families there, but word travels quickly at markets, and to be exiled carries a great stigma even outside of one's immediate circle. In other cases, exiles leave the Green Downs entirely, sometimes settling among humans or establishing new steadings of their own. The spread of halflings throughout the known world can be attributed just as much to this practice as it can to the tradition of tolerating the youth's tendency to wander.
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