Tuesday, July 2, 2024

Freikantons Hex Map

It's time for a map of the Freikantons and the surrounding areas. Each hex equals three miles. Note that the Canton of Ochsebad is not included on this map, as it is not contiguous with the core territories of the Freikantons - it is located to the northeast. Hexes 034.000 through 034.007 correspond to hexes 000.003 through 000.010 on the Ochsebad hex map; see that post for details.

Click here to enlarge

002.025: The Monastery of the Holy Keys, a monastery devoted to Torvald in the Canton of Elgenheim. The Scarlet Blades (see hex 003.028) leave the monks here unmolested, as even they consider it bad luck to attack holy places. As such, the monks keep a number of treasures and relics here, trusting they will be safe.

003.022: The city-canton of Thuriengau. See here.

003.023: This tower guards the pass between Elgenheim and Thuriengau, restricting outside access. It is manned by a Swordsister named Karin von Dreher, who is known for enjoying a good duel. If she is bested in honorable combat, she will happily grant her opponent freedom of passage without paying a toll.

003.028: Castle Carnelian, the headquarters of the reclusive Swordbrother company known as the Guild of Scarlet Blades. See here.

004.026: The village of Effering. It is occupied by simple farmers who have as of late been struggling with the devastation of a raid by "bandits," really members of the Scarlet Blades (see hex 003.028) in disguise. The townspeople have been rallying men to launch a retaliating strike, unaware that the bandits are Swordbrothers.

004.029: The village of Wittenbeck. It is located in the shadow of Castle Carnelian (see hex 003.028), and the people there pay tribute to the Scarlet Blades in the form of crops. Despite serving the company, they speak of it in hushed whispers, and no one has ever seen inside the castle save for one man, Reinhardt, who claims to have broken in one night and mapped a section of the corridors without being detected.

005.019: The village of Neundorf, an isolated settlement located in a narrow valley. The people are suspicious of outsiders, believing the outside world is a cesspool of sin, crime, and demonic influence.

006.013: The village of Holtzen. Located in a forest clearing, the people make their living hunting and foraging in the woods, and are familiar with the surrounding wilderness; outsiders often hire them as guides.

006.024: The village of Theln. A vassal of Baron Aldred (see hex 008.022), there has nonetheless been a fad sweeping through the town of people romanticizing and celebrating the life and escapades of the Swordbrothers, and several townspeople have run off to join them - leading to the Baron putting strict curfews in place to prevent this phenomenon from cutting into the ranks of his workforce.

006.029: The Three Boars, a roadside inn on the road leading into the Canton of Elgenheim. The innkeeper lives in fear of the "bandits" the plague the roads and the Scarlet Blades (see hex 003.028), but doesn't realize they're the same force. He will caution travelers to be wary and not arouse suspicion.

008.018: The House of the Sun, a Solennite monastery in the domain of Baron Aldred (see hex 008.022). The monastery boasts a hermitage that is currently inhabited by Theothelm, a man found dwelling in the woods who claims to have prophetic visions.

008.022: The manor house of Baron Aldred of Laurenz, a Vardessian nobleman. Though his demesne is surrounded by Swordbrother holdings, it is not itself a part of the Freikantons. He finds the Swordbrothers to be overly boastful foppish louts at best, and as a threat to his authority at worst.

008.026: This castle belongs to Lord Otwinn, a vassal of Baron Aldred (see hex 008.022), and guards traffic along the Westereine River. Many members of his family display webbing between one or more fingers - unbeknownst to him, a distant ancestor of his was born of a tryst between a noble and the nereid dwelling at hex 008.030.

008.030: The ruins of an old abandoned castle sit on a small island in the middle of Lake Hersch. Once, a bridge connected the island to the mainland, but now it can only be reached by boat. A nereid dwells in the lake and makes her home on the shores of this island; she will offer guidance to those who approach her with respect, but she has capricious and vindictive tendencies and may just as easily lead travelers to their doom if she decides she dislikes them.

009.011: The village of Langerhorn, the largest settlement in the Canton of Himmlen. It is home to a large inn, the Oak and Fountain (so named because these things once stood by the entrance, though the oak fell long ago and only the fountain remains). Swordbrothers of the League of the Roughshod (see here) often gather here to drink and share rumors.

010.014: The Abbey of the Holy Mountain, a convent located in the foothills of Mount Alsen, a mountain holy to the fertility goddess Eostre. It is said that she descended from the slopes of the mountain to bless the fields of what is now the Canton of Alsental. To this day, it is common for pilgrims to take journeys up the mountain looking to be blessed with good fortune, and the nuns of the Abbey house and supply those looking to make the journey - not all of whom return.

010.020: A stone circle sits on the banks of the Westereine River here. Homesteaders in the area know of the circle, but avoid it; during a full moon, it is said, it becomes a gateway to the land of Faerie, and those who step into it may be lost in the fey realm.

010.025: The village of Mannsenkirch, a vassal of Baron Aldred (see hex 008.022). Local rumor holds that a dwarven blacksmith dwells in the mountains to the east and can forge many wonderous things, but no one has been able to find the hidden door to his forge (see hex 011.023).

010.035: This castle belongs to the Crowns of Steel, a Swordbrother company known for their ruthlessness. They watch over a narrow valley and will shake down any travelers who look wealthy enough to warrant their notice.

011.010: A village of elves is hidden in a grove here, under a spell that causes it to be invisible except by moonlight. The elves have been known to raid nearby settlements to steal babies, and the people are fearful of their wrath.

011.023: A dwarf blacksmith named Tirist Zefonzon dwells in a cave here, hidden by a door of master craftsdwarfship that blends almost perfectly in with the surrounding rock. He is willing to forge a magic item for anyone who retrieves the chalice from the goblins at hex 013.024.

011.028: The city-canton of Werseid, a staunchly neutral town and a hotbed of crime because of it. See here.

012.008: The city-canton of St. Cadmus. Originally built as a Marsean abbey, a town grew around the monastery, though the monks still hold sway over local politics. See here.

012.018: This castle belongs to Lord Eskil, the brother of Lord Markham of Alsental (see hex 014.011). Many people regard him as a more valiant and honorable nobleman than his brother, but as his castle is within the boundaries of the Canton of Frisenburg, he has no claim to any authority over the people of Alsental, and he is reluctant to abandon his home.

013.006: The Monastery of Holy Seclusion, formed by a sect that split off from the monks of the Monastery of St. Cadmus (see hex 012.008). They hold that the Monastery concerns itself too much with such secular affairs as politics and has been corrupted by town life, and dedicate themselves to a life of asceticism and isolation to turn their attentions to the gods.

013.009: The village of Pollhorn. The people have been suffering from a rash of missing children, with many blaming elves (see hex 011.010), but no one has been able to locate where they, or the children, are. Some have begun to question if Nadja, the town herbalist (and, increasingly, a suspected witch) is eating the children (she is innocent; the elves' village cannot be found because it is hidden by a spell).

013.012: The village of Manniholz. As the largest village in the Canton of Alsental, it is a major market for the surrounding settlements, who gather to sell their wares - and also the headquarters of the Bannermen of Lord Markus, the patron Swordbrother company of Alsental, who can often be found selling their services and boasting of their heroic deeds at the same markets.

013.016: The city of Frisenburg, the largest city of the Freikantons, and the center of the canton of the same name. See here.

013.024: A clan of goblins dwells in the mountains here. Long ago, they stole a finely-crafted emerald chalice from the family of Tirist Zefonzon (see hex 011.023), and keep it in a place of honor. The whole clan will surely rise in defense of the chalice if they feel it is threatened.

013.035: Marwin the Magnificent, a wizard with a rather inflated ego, lives in this tower. He holds himself to be a great and accomplished magician and demands that anyone seeking an audience with him proves themselves worthy of his attention by completing a dangerous and demanding quest. In reality, he doesn't want to bother with people and is just making up tasks to keep them occupied.

014.011: This manor house belongs to Lord Markham of Alsental. His ancestor, Marcus, took the side of the Swordbrothers during the Swordbrother Revolt, and the family was allowed to hold onto power afterward. However, the Swordbrothers regard Markham as a lazy, corrupt fool who shames his family's legacy; he neglects martial training and is content to profit off trade and the labor of his vassals.

014.015: The village of Wulheim. It was said to have been founded by a master archer, and every year a prestigious archery competition is held. This year, the prize is to be an enchanted arrow that will always return to its quiver when fired.

015.008: This cave is the entrance to the lair of a gryphon. Hillfolk in the mountains revere the beast as a god, but lately, it has been drawing the ire of farmers in the valleys below, as it has begun carrying off cattle to devour.

015.019: The village of Oberbrunning. Secretly, the townspeople have formed a cult that worships demons, meeting at the stone circle at hex 015.022 to offer sacrifices in exchange for bountiful harvests.

015.022: The people of Oberbrunning (see hex 015.022) use this stone circle to consult with the demon Uzrin. The fiend has called upon them to offer sacrifices of livestock, but as of late, he has begun curious as to what other depravities he can tempt them into - and plans on demanding human sacrifice!

015.031: The village of Lahen, the largest village of the White League. Although many villages of the League train as a militia to defend their homes against attack, Lahen has grown slack on such duties, preferring to enjoy its harvests and grow wealthy off of trade, and the people are known to be lackadaisical and placid. They are rivals of Orrendorf (see hex 014.031), but the feud has not led to bloodshed. Yet.

015.033: The village of Orrendorf. A mining community in the hills, its people are poorer and more practical than those of Lahen (see hex 015.031), which has resulted in the two villages becoming rivals of one another - Orrendorfers regard Laheners as lazy and cowardly, while Laheners feel Orrendorfers are rough, boorish, and uncivilized.

015.036: The village of Wielham. Owing to its isolation in the hills, most of the people here are followers of the Old Faith, and regard Pantheonists as superstitious fools who they are not afraid to openly mock.

016.017: The village of Bocksdorf. Like many in the Freikantons, the people here are herdsmen who send their cattle into the mountain meadows to graze during the summer and bring them back at winter. However, one herdsman has been having a problem with his cattle being stolen by fairies living in the mountains.

017.010: The dwarven city of Vadalbos. The dwarves here have long traded with the people of the Canton of Meschiendorf, but they have lately grown reclusive and greedy, demanding more for their wares. The miners have discovered a lost dragon hoard deep in the tunnels beneath the mountain - and now, the nobles have begun being taken over by dragon sickness, falling victim to greed.

017.024: The village of Nassweg, a mining town in the mountains. Some of the deepest tunnels in the mines have broken through to the World Beneath, and a number of miners have gone missing - they are now prisoners of a warren of Rat Men!

017.035: The village of Farnau. They are vassals to the Abbey of St. Konrad (see hex 018.034) and supply the monks with a tithe of their produce. They are also obligated to defend the Abbey if it is attacked, and its men train in the longbow from a young age.

018.014: A village of elves lives at the foot of a mountain here. They view the mountain as their god, and only the elders of the village are allowed to climb its slopes in order to commune with the spirits.

018.022: The village of Passelburg. It is a close ally of Eusel (see hex 020.024), and lately, the town council of Eusel has begun secretly shipping weapons to a ring of bandits living in Passelburg to weaken the authority of Frisenburg (see hex 013.016).

018.031: Behind the waterfall here is a cave where dwells the huldra (stats of a succubus, but without a fly speed or the Etherealness feature) Calia. Appearing as a beautiful woman with the horns and tail of a cow and a hollow back like a rotten tree trunk, she takes human guise to lure men back to her lair to eat them.

018.032: The village of Bruegen. Lately, a woodcutter named Bernhard has disappeared, and his wife Veronika is distraught. He has, in fact, been eaten by the huldra Calia (see hex 018.031), and his wedding ring can be found among the bones in her cave. If proof of his death is brought to his wife, she will accept that he probably deserved such a fate for cheating on her.

018.034: The Abbey of St. Konrad, a Voltanite monastery. It is home to the largest temple in the White League, and people from across the canton make the journey there to attend services during holidays. Because of this, rumors from far afield may be shared here.

018.037: The village of Kemnitz. Recently, the village hired a band of Swordbrothers, the Hawkshields, to defend them against a raid by orcs, but did not have the means to pay them as much as they demanded. As a result, the Swordbrothers are now laying siege to the town, intending to make it known that they won't tolerate being stiffed - by force, if need be.

018.040: The village of Reutling. Rumor holds that the town cemetery is haunted, and that those who stay awake there overnight will be visited by spirits. One ghost knows of the location of the ancient dwarven tombs in hex 030.020.

019.010: The village of Wambelin. It is ruled by Sir Helmfreid von Herten, a knight whose family owned the land before the Swordbrother Revolt. He is hostile toward Swordbrothers, who he blames for bringing ruin upon his family and their estate.

019.026: The village of Mendigen. It is home to an alchemist who has brewed several potions of invisibility, using them at night to pretend to be a ghost and scare away merchant caravans so they do not disturb the meadows where he gathers reagents for his potions.

019.030: A clan of Iron Orcs lives in the hills here, mining ore from the mountainside. They have a tenuous peace with the White League and have vowed not to attack their villages, but many keep a wary eye on them, and the Swordbrothers are prepared to intervene if they must.

019.038: The Convent of the Blessed Halberd, a convent devoted to Kerne where an order of warrior nuns live and train. Some of them have gone on to join the local Swordbrother company, the Brothers of the Bear (see here), and many Swordbrothers from across the Freikantons make pilgrimages here to pray for victory in battle.

020.005: The village of Korse. A local, Henrik, is plotting a heist into the vaults of the dwarven citadel of Senglalilom (see hex 023.003), and is looking for volunteers to join him in braving the dangers such a task entails.

020.008: The Monastery of the Golden Eagle, a monastery devoted to Voltan. The monks here devote themselves to upholding and enforcing the law of the land, and they hold a strict and merciless court over criminals brought to them from throughout the canton - often delivered to them by the Swordbrothers of the Sworn Holy Swordsmen (see hex 021.009).

020.019: The Monastery of the Weary Travelers, a monastery devoted to Marseah that serves to house those traveling on the roads, providing the amenities of an inn free of charge - provided one is willing to sit through the monks' sermons. It is built in the center of a massive stone bridge of dwarven origin, one that has stood here since time immemorial. Though most of the monks are Marseans, they also venerate Meili, the god of roads and travelers, and a shrine here is dedicated to him.

020.024: The town of Eusel. Built on the shore of the lake of the same name (and extending into its waters on a system of platforms and bridges), it is one of the largest towns in the Freikantons, but still a vassal of the Canton of Frisenburg without its own say in government affairs. The people there consider Frisenburg a rival, and there are many plots at hand to undermine its authority.

021.009: The town of Meschiendorf, the center of the canton of the same name. It is home to the headquarters of the Sworn Holy Swordsmen, a Swordbrother company that serves the Monastery of the Golden Eagle (see hex 020.008) by tracking down, recovering, and - in some cases - summarily executing wanted criminals in the name of Voltan's justice.

021.029: The town of Krielow. Recently, a Swordbrother who cannot remember where he came from or even his name came into town; the locals regard him mainly with amusement. In fact, he is under a curse cast on him by the Rat Men in hex 017.024 after he tried to investigate the disappearances in Nassweg. He vaguely recalls dark tunnels and the scuttling of rodents, but not much else.

021.035: This castle belongs to Sir Thorsten von Setzer, a landed knight. Although the White League is governed as a confederacy of free villages without much in the way of nobility, he nevertheless owns property there, though his authority doesn't reach far beyond the walls. Although he is proud of his status as a knight, he isn't much of a fighter, preferring to let his hired Swordbrothers actually guard the castle while he competes on the tournament circuit.

021.037: The town of Rahmskent, center of the canton of the same name. It is overseen by Lady Yvonne Freudenberger, who sees to it that the town is clean, appointed, and well-maintained at all times in the hopes of impressing the local Swordbrothers. As such, she looks down upon travelers who don't keep up with the act.

022.007: This castle is the headquarters of the Band of the Iron Ring, the Swordbrother company in control of the Canton of Skalden. They maintain trade with the dwarves of Senglalilom (see hex 023.003), and twice a year, the dwarves come to exhibit their goods in a market fair that draws visitors from across the canton.

022.014: A standing stone sticks up from the lake here. One who kisses the stone will be able to breathe water as though it were air for the next 24 hours.

022.017: This castle is manned by the Swordbrothers of the Fellows of Adelbrecht. Its catacombs are said to house the tomb of Adelbrecht von Bergshafen, the first Swordbrother, himself. His zweihander is said to be able to call down thunder and lightning if the magic word is spoken by its wielder - but in order to obtain it, one must be able to best his restless spirit in combat. Many have approached the Swordbrothers looking to take on the challenge, but few have succeeded.

022.023: The dwarven fortress of Tol Duroz. A very old citadel, only the top layers are actually in use, and they have been built on top of many successive layers of ruins. Even the dwarves living there often find new and undiscovered artifacts in the vaults of the earth.

022.028: The black dragon Witherwing lives in this cave. His poison is so deadly as to pollute the waters of Lake Eusel by his very presence, and fish have been turning up dead near the shore as of late, much to the frustration of the fishermen.

022.032: The village of Westrom. Most of the inhabitants are halflings, though more and more humans have settled in the area with trade passing through here - something that the elders of the halfling community lament for disrupting their traditions.

023.003: The dwarven city of Senglalilom. It has close ties with the Canton of Skalden, and traditionally one of Skalden's two representatives sent to the Confederation Council is drawn from here. This has led some to regard the fortress as a an unofficial canton - and some to lobby for it to become an official canton.

023.005: The village of Bergholz. It sits down the water from Senglalilom (see hex 023.003), and occasionally, gold and gems wash down the river into the fields. The locals have been hoarding such treasure for years now - but if the dwarves became aware of such a thing, they would surely not be amused...

023.013: The village of Ellense. The people here subsist off of fishing in the nearby lake - and one fisherman claims to have caught a huge fish with scales made of gold, but it got away! Is it all just a tall tale, or something more?

023.036: The village of Kurtzdorf. It is known for its brewery, which brews a particularly strong ale - in truth, the brewers get their hops from an enchanted grove in the hills they keep the location of closely guarded, and the hops themselves can induce an hours-long slumber in any who consume them straight.

023.039: Castle Ulfshoff, which guards the Wolf's Maw Pass between Vardessy and Alcasse. The castle guards a strategic chokepoint and is regarded as nigh-impenetrable - and few have escaped from its dungeons. The Brothers of the Bear have their headquarters here.

024.010: The village of Trieb, a peaceful community of halflings who prefer to live quiet lives of farming and rarely leave their homes. That was, until one young lady, Rowena Honeywise, ran away from home on her wedding day, and now her family is distraught (she found her life incredibly boring and wanted to see the world, and is now at the castle at hex 025.023, looking to join the Steelsworn League).

024.012: The Abbey of St. Sigeric's Banner, a monastery devoted to Kerne. Though the monks themselves are not warriors, they pray for the success of the Swordbrothers, and many aspiring mercenaries have had their statuses raised by performing tasks to win the favor of the Abbey.

024.022: This mining camp was funded by the Swordbrothers of the Steelsworn League (see hex 025.023) to bring in revenue for their operation. As of late, the miners have been turning up dwarven artifacts dating back to the time of ancient Tol Duroz (see hex 022.023). The dwarves will be happy to see them returned, but the Steelsworn League would benefit greatly from their value...

024.026: The Abbey of St. Cleothilde, a convent devoted to Eostre. As of late, the nuns have been stricken ill by a mysterious sickness - in truth, they are being poisoned by the influence of the dragon Witherwing (see hex 022.028).

025.007: The village of Kaltenau. The people here pay homage to a shrine devoted to Olmo, god of the sea, on the banks of the river; the statue appears to be carved from the same stone as the standing stone at hex 022.014.

025.013: The town of Bergschafen. This was the birthplace of Adelbrecht von Bergschafen, the first Swordbrother, and as such, it holds a festival every year commemorating the hero's exploits. Many Swordbrother companies advertise themselves during such an occasion, either seeking jobs or recruits, and a great tournament of arms is held, with the winner achieving fame and fortune.

025.016: The city-canton of Hagen. It is a major market town, and many Swordbrother companies large and small are located here. During the day, any number of mercenaries may be hired...during the night, when ale flows and arguments between rival bands get heated, fights often break out in the streets.

025.023: This castle is the headquarters of the Steelsworn League, the Swordbrother company in charge of the Canton of Thurstental. The company is known for hiring foreigners and travelers from all lands, and a number of miscreants have run away from their lives - or, in some cases, from the law - to join in search of a new life. Among them is the halfling Rowena Honeywise (see hex 024.010).

025.029: The ruins of the lost dwarven fortress of Dothanak lay here, long since overrun by orcs and goblins. Even the trollkin dare not go deeper into the vaults, where the spirits of the dead are said to haunt the halls...and perhaps even worse things beyond.

025.035: The village of Bregofels. Located on the shore of Lake Baaden - a cursed lake said to spawn monsters - it is heavily fortified to ward off attack, and the local Swordbrother company, the Legion of the Blue Hounds, maintains a permanent garrison. The market sells all sorts of strange alchemical reagents harvested from such creatures' bodies.

026.018: A tribe of elves dwells in a grove here. They are close allies of the villagers of Findel (see hex 027.012) and are sworn to come to their aid, but they distrust all other humans.

026.022: The village of Immelweis. For some time now, sheep have gone missing only for their mangled bodies to turn up outside the town, but it was only recently when a child was found dead - leading the townspeople to suspect a werewolf is on the loose. The town blacksmith has galvanized a mob to rise up against a forester on the outskirts of town he claims is the culprit - secretly, though, it is the blacksmith himself who is the werewolf, and he is trying to bury suspicion.

026.025: This mining camp was funded by the Swordbrothers of the Steelsworn League (see hex 025.023) to bring in revenue for their operation. A thief once hid in the mines while escaping the law, but fell down a mineshaft and died - now, their skeleton lies deep below the earth, with the loot in tow.

027.010: The village of Eisling. It is the largest village in the Canton of Galenwald and holds a hunting lodge where the local Swordbrothers, the Company of Merry Elks, hold their meetings. They are great trophy hunters, and have a tradition of preserving the taxidermied heads of some of their most notable kills.

027.012: The village of Findel. It is said that a villager long ago won the favor of the elves of the forest (see hex 026.018), and they will provide protection if the people are threatened.

027.022: The village of Allenmark. Near the town is a series of old burial mound said to house the tombs of ancient kings, buried with their treasure...though no one has been able to retrieve that treasure and live to tell the tale.

027.033: The village of Ummel. It is located further up the hills from Bregofels (see hex 025.035), and serves as a lookout for monsters emerging from Lake Baaden, with the townspeople regularly electing a watchman to monitor the lake from a tower in the center of town. However, the duty currently sits with Leonie Hildeburg, a rather scatter-brained young woman who doesn't pay much attention when she needs to, and focuses too intently on things that don't matter.

028.001: A red dragon by the name of Firefang lives in a cave in the mountains here. The creature enjoys toying with people by dropping rocks and breathing fire into the pass below for his own amusement - and this has disrupted traffic through the mountains.

028.008: The village of Harenstein. A rustic settlement in the middle of the woods, the people here survive off of hunting and foraging berries - as well as serving as spies for the Company of Merry Elks (see hex 027.010) in exchange for a payment in food.

028.020: The village of Berdorf, the home of the Society of Wineskins - the Swordbrother company in charge of the Canton of Simmenswald. The village boasts extensive vineyards, and many wines can be found in its markets - and are enjoyed by the Swordbrothers, who as a result aren't the most driven of people.

028.024: The village of Hinterzhof. The people here control a pass through the mountains between Halvardy and the Freikantons, and are eager to greet visitors. They don't hear much from the outside world, and will take travelers into their homes to hear their stories.

028.026: This castle belongs to the Brotherhood of the Iron Helmet, the Swordbrother company in control of the city-canton of Delbent (see hex 028.028). It sits in the middle of a narrow mountain pass, ensuring that no one can get into or out of the valley without their knowledge.

028.028: The city-canton of Delbent. It is economically prosperous due to the rich fields of the Delbental Valley, but the people have grown parochial and closed-minded due to their isolation, with many never leaving the valley. As such, inbreeding is not uncommon.

029.003: This castle belongs to Count Ernst Laugerhauf, a Vardessian noble. He has been cut off from trade due to the routes to his castle being blocked off by the predations of the dragon Firefang in the north (see hex 028.001) and the independence of the Canton of Oschebad to the east. His people are growing tired of this.

029.014: This tower once belonged to Johann Worner, a wizard who secluded himself here in the study of immortality, intending to become a lich. He died before he could separate his soul from his body, but as a result, he did achieve some form of immortality - his ghost was bound to the tower by virtue of the unfinished business he had left in life.

030.020: A complex of ancient dwarven tombs is carved into the side of the mountain here. Each holds the remains of a bygone king, buried with their treasure - and plenty of traps to deter would-be grave robbers.

030.028: A herd of cattle grazes in a meadow here, all bearing a brand in the shape of the holy symbol of Volos, the god of herdsmen. They are the god's property, and anyone who harms or steals them will be subject to his wrath.

030.032: The village of Stauhauft. The League of the Blue Hounds sometimes draws men from the village as recruits to bolster their ranks against the monsters of Lake Baaden. Being so distant from the lake as to be safe, this has led the townspeople to grow hostile toward the Swordbrothers, who they feel are taking their people as slaves - and they have begun talk of revolt.

031.004: The village of Delinghof. It has of late been under attack by marauding bandits - some from the Canton of Oschebad, while others are from the tower at hex 032.008. They don't realize the attacks are coming from two different groups, and neither does either bandit gang.

032.008: This watchtower was under the control of Dame Isabella Strom, a knight whose connections to the Rittersmark were cut off when the Canton of Oschebad declared independence. As a result, she and her men-at-arms have turned to banditry, seeing nothing better to do and feeling abandoned by Duke Leo of the Rittersmark when he stopped sending aid.

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