More often than you'd think, this results in a setting quite distinct from canon, due to something TV Tropes calls Early Installment Weirdness. It's rare that fictional universes, especially long-running ones, emerge fully-formed - often, they need to go through a growing phase where authors are still working out the details, which may lead to ideas or plot points coming up that don't fit neatly into the vision that would congeal later. Selective canon, then, asks us to consider how things would be different if these outliers were never brushed aside or retconned to bring them in line with what came later.
One popular example I've seen asks "what if A New Hope was the only Star Wars movie?" This actually changes quite a bit. Most prominently, Darth Vader is a distinct character from Luke's father (not yet named Anakin). We know that Obi-Wan served under Bail Organa in the Clone Wars, but we don't know what or when this is. The Jedi are a religion that few people in the galaxy have ever heard of, and even fewer believe in; there's no indication that they were once a unified order, let alone one that held prominent political power. There's no Padme, no Qui-Gon, and no Yoda. If we bring the official novelization into this, there's also the fact that the Emperor is a powerless figurehead and the real power in the Empire is with his council of scheming advisors. If we ignore the prequels, the Expanded Universe, and even the other two-thirds of the Original Trilogy, what we get is something very different.
Another proposal I've seen is running a campaign set in Tolkien's Middle-Earth that assumes The Hobbit is canon, but The Lord of the Rings and The Simarillon are not. We know Gandalf is a wizard, and we know that he left the party to fight an evil necromancer at some point, but as far as we know, both are simply human magicians; we have no reason to believe that they are immortal angelic beings. Elves are just as antagonistic as goblins are. Gollum, as far as we can tell, is simply a strange creature who lives in a cave and has always lived there, and he owns a magic ring that can turn people invisible. There is no indication that he is a hobbit driven mad by a cursed artifact of immense power.
On my own end, there's The Saga of the Ortegids, which was inspired by these exercises - it asks to take the first three Dragon Quest games, and their Western marketing materials, and ignore everything else relevant about the franchise, reverse-engineering a setting that has more in common with 80s pulp fantasy novels than the pages of Shonen Jump. But another setting I think is just begging for the selective canon treatment is Warhammer 40,000.
I haven't talked much about 40k on this blog, but I'm a long-time fan, first getting into it with its third edition in the early 2000s. However, I'm endlessly fascinated by what came before my time. While I do enjoy the modern 40k universe, I'm equally interested in the setting of the game's first edition all the way back in 1987 - which I would argue should be considered a separate setting, because it's evolved so much over the years as to be nigh-unrecognizable today. And I think that the setting revealed in the first edition rulebook, Rogue Trader: Warhammer 40,000 (yes, that was a subtitle at first), as well as the articles in White Dwarf released around that time, deserves to be examined more closely. It's a compelling and unique setting in its own right, and one arguably more conducive to roleplaying than the modern one (fitting, since Rogue Trader started life as an RPG, and even in its final release is only mostly not one). So, let's take a look at the far future of 1987, when it wasn't quite so grimdark and there were still things that were not war.
- While this article will discuss what the setting of Rogue Trader does have, I think it's just as interesting to pay a close eye to what it doesn't. Many factions that modern 40k players will be familiar with had not yet been established. There are no Tau, no Necrons, no Dark Eldar, no Skitarii, no Grey Knights, no Sisters of Battle (there's a single illustration of a gun-toting woman in power armor and a nun's wimple, but there's nothing to indicate who or what she is), and perhaps most consequentially, no Chaos. There's no daemons, no Chaos Space Marines, no Chaos Cultists, and no Horus Heresy. All that stuff, at this point in time, is strictly exclusive to Warhammer Fantasy. It would very quickly be added with the Realm of Chaos sourcebooks, but when we look at the core rulebook in a vacuum, the second most popular faction of modern 40k is completely absent.
- The aesthetics of the setting resemble a combination of Star Wars, Alien, and 80s glam rock. Bright colors and big hair (especially mohawks) are the order of the day. There is not nearly as much gothic imagery or as many skulls as modern 40k, and things generally look like they came off the pages of Heavy Metal or 2000 AD more than they do from a medieval manuscript.
![]() |
| It took me far too long to realize the graffiti was supposed to say "MARINES OUT," not "MARINES LOL" |
- The main power of the setting is the Imperium of Man, a dystopian aristocracy encompassing somewhere in the vicinity of a million planets. The capital of the Imperium is Earth (not "Holy Terra"). It is governed by the Emperor (not "God-Emperor"). He is extremely old, but mortal, and dependent on a life support device called the Golden Throne to sustain his aging body, which requires the daily sacrifice of a thousand psykers to operate. Although immobile, he is conscious and can talk, and has agents that he directly orders to do his bidding. Overall, he comes across as more of a Baron Harkonnen than a Leto Atreides.
- The other planets of the Imperium are feudal dependencies of Earth, and largely autonomous. The Imperium of Rogue Trader appears to be a much more diverse place than that of modern 40k canon, even if we take Games Workshop at face value when they emphasize that the Imperium is much more culturally heterogenous than what we see in published fiction. There are multiple religions practiced and tolerated in the Imperium, including the Adeptus Mechanicus (who are explicitly based on Earth, not Mars, and do not have their own exclusive units) and the Cult of the Space Pudding. There is no indication that the Emperor is universally worshiped as a god.
- Mutants are a persecuted minority in the Imperium. They are stated to arise from the effects of long histories of pollution and nuclear war on the human genome - remember, no Chaos. There are extensive mutation tables included in Rogue Trader, allowing for the creation of anything ranging from X-Men style humans with superpowers to something more visibly grotesque. Certain strains of mutants, like Astropaths (psychics used to maintain interstellar communications), Navigators (mutants used to guide ships through the Warp), Beastmen, and Squats are defined.
- Although the Imperium is a human polity, there are at least some planets where aliens coexist openly with humans, and trade is maintained with both the Eldar and the Slann.
- Robots are explicitly noted to be a common sight in the Imperium, and are used for both labor and warfare. The Imperium also makes use of artificial intelligence in its vehicles and weapons, allowing them to operate autonomously.
- The main military arm of the Imperium is the Imperial Army (not "Imperial Guard" or "Astra Militarum"). They are supported by genetically-altered special ops commandos called Space Marines. Space Marines are often recruited from criminals and convicts and are given combat stimulants. They are easily identified by their trademark power armor and bascinet-shaped helmets; however, power armor is not exclusive to Space Marines. Both the Imperial Army and Space Marines use the same vehicles, including the Leman Russ tank, Rhino APC, and Dreadnought walker (the latter of which is piloted conventionally and is not exclusively used as a life support system for crippled Space Marines). Traitor Space Marines do exist, but they are portrayed as criminals and mercenaries who mostly serve their own agenda.
- Space Marines operate as autonomous organizations, called Chapters or Legions. Each Chapter has its own colors that it uses to decorate the power armor of its Marines for ceremonial purposes, but Marines are expected to use camoflauge while on field duty. Chapters include the Dark Angels, the Blood Drinkers, the Silver Skulls, the Ultra-Marines, and the Spacewolves (note the formatting on the latter two). In addition, there are specialized positions within a Space Marine Chapter, including Chaplains, Librarians, Medics (not "Apothecaries"), and Field Police, which all have their own designated heraldry.
- The founder of a Space Marine Chapter is called a Primarch. Primarchs are normal, mortal Space Marines, if esteemed and decorated ones. The named Primarchs are Rogal Dorn of the Imperial Fists, Roboute Guilliman of the Ultra-Marines, and Leman Russ of the Spacewolves. The former two are long dead, and their bones are on public display.
- The Imperium also uses Inquisitors and Rogue Traders as agents of their agenda, who have free reign to do what they want with whatever resources they wish, and map quite clearly to traditional RPG adventuring parties. One Inquistior is named Obiwan Sherlock Clousseau.
- The single named character most often referenced in Rogue Trader is a smuggler named Abdul Goldberg, who makes several appearances in the random scenario generator, apparently intended as a recurring rival to the PCs.
- The Squats are a race of offshoot humans with shorter, stockier builds adapted to planets with heavy gravity. They are found throughout the Imperium, but have their own autonomous holdings concentrated in the galactic core.
- The Imperium's most prominent enemies are the Orks. Orks are explicitly noted to be the most populous race in the galaxy. They have changed the least out of any major faction since Rogue Trader, but it is noted that they have planets that they govern permanently, sometimes using human slaves as an underclass.
- The Eldar mostly live in their own post-scarcity societies, but are usually encountered by outsiders as pirates, most commonly because they turned to piracy out of boredom due to their long lifespans. They can interbreed with humans.
- The Slann are a race of humanoid amphibians found on many planets. They were once a highly advanced spacefaring empire, and may have seeded life across multiple worlds, but have degenerated from their prime.
- The Tyranids are a race of hexapodal reptilians who travel in nomadic "Hive Fleets." They utilize organic technology, which is manufactured from biomass obtained from slaves. Tyranids are fully sapient and do not have a hive mind. They primarily rely on slave races to do their bidding, most notably the centauroid Zoats.
- Interstellar travel is accomplished through an alternate dimension known as the Warp. Navigating the Warp is very dangerous and often requires Navigators. There are several entities native to the Warp, including Enslavers, tentacled creatures capable of mind-controlling other organisms, and Vampires, bat-like humanoids that feed on the life force of others. The latter are capable of adopting illusory human forms, and contact between humans and vampires in the past gave rise to traditional vampire folklore.
- One hazard of the Warp is Warp Storms, which can block off routes of travel. One major Warp Storm is the Eye of Terror, which encloses multiple planets, including Logan's World, the capital of which is Helsreach. Because the Imperium cannot easily get there, the planets in the Eye of Terror are wretched hives of scum and villainy, but abide by the traditional laws of physics. The Eye of Terror can only be accessed from the outside galaxy when it "blinks" once every four to ten years, which marks both boom periods of trade and attempts by Imperial authorities to crack down on crime.
The Ultra-Marines are a relatively recent Chapter, and their arch-enemies are the Tyranids. The leader of the Ultra-Marines is Commander Marneus Calgar. He was originally a soldier in the Imperial Army, but was inspired to join the Ultra-Marines when they liberated a Tyranid POW camp he was being held in. Another important figure in the Ultra-Marines is the Chief Librarian Illian Nastase, a half-Eldar Astropath who was born on the planet Badab after the Imperium ousted its Tyrant and reclaimed control. He originally served as a member of the Dark Angels before joining the Ultra-Marines. I saved this one for last because it's such a perfect encapsulation of how much the setting has changed - literally every fact I just listed makes no sense in the current canon.
He also has a throne
shaped like a Velociraptor.- Also, there is something called the Stegatank. Need I say more?





No comments:
Post a Comment