Beran is located at the center of a lake, and much of the town appears to be built on top of a series of bridges and platforms. The first thing that comes to my mind here is Laketown from The Hobbit, which I've always found to be an intriguing setting. Helpfully, I have the Middle-Earth Roleplaying sourcebook on Laketown, and though I've used it for a similar floating city in the Lunar Lands, it could just as easily be reskinned as Beran.
Beran is a rather large town, with multiple shops and facilities, so it would seem to be a major economic center for the region. Perhaps its location on the lake may play a role in this, as it would be easy for ships to transport goods from the shore - but, at the same time, it also provides a natural defense that would allow Beran to become a citadel in times of war.
We don't see a king in Beran - there is a save point, which in Dragon Quest is usually the function of a king, but here it's located at the house of a hermit living in an island to the northwest of town. It would've been easy to make this a king if the developers so wanted, but for whatever reason they didn't. For this reason, I think it's safe to say that Beran is not a capital city. However, unlike Tuhn, I think it's a reasonable assumption that the city would in fact be part of a greater kingdom. The geography of the island seems conducive to large-scale settlement, with a long accessible coast in the south, wide open plains, and access to freshwater sources. I'd argue that it makes sense for there to be other settlements on the island, all answering to the same monarch - we just don't see them, or the capital, because they doesn't offer anything of value to the characters' journey.
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Art by John Hodgson |
Much like Hanguo, this offers me the chance to flex my creative muscles a bit. I've chosen to invent the Kingdom of Escar - yes, as in Esgaroth - occupying this southwestern island, much like Dirkandor in the east. It's likely a prominent regional power, as it's quite distant from any other kingdom (and thus would lack competition) and has enough land and resources to be self-sufficient. Escar might send ships to trade with ports in the Tuhn region and the Southern Archipelago, but any other kingdoms that could match it in power and wealth are quite far away.
In fact, that might explain why Beran is built on a lake - perhaps it was originally intended as a citadel that people from the capital could retreat to if attacked. It may have developed into a separate city over time, or we may be seeing it in such a function. Maybe the reason we don't see the capital is because it's been evacuated. Note that the capital of Moonbrooke is razed at the start of DQ2, and a martime power like Escar would likely catch wind of this through traders and sailors. It's possible that the people of the capital fled here when they heard the news in case they were targeted next.
If the Escarian capital is located in the north, then Beran would likely exert a considerable amount of power due to its wealth and its distance from the capital. It may be a de facto independent city, even if it formally answers to a king who has no way of controlling it. This could lead to a rivalry between the cities, which could allow for faction play.
A third option is that the northern half of the island is controlled by a separate kingdom than the one that controls Beran. As I said beforehand, both halves could support a state, and the mountains and desert form a believable natural boundary. As the northern half is more mountainous and has little access to the sea, it's likely not as wealthy or powerful as the southern half. It's noteworthy that the random encounter list for the island includes both orcs and orc chieftains - the northern part, whether a separate kingdom or a wild frontier, may be populated by beastmen.
The main function Beran serves in the game is the portal there, which serves as the only point of entrance to Rhone, the endgame area. It's a bit interesting why Beran would have this. Perhaps it maintained relations with Rhone at one point - it would make communication easier, given how mountainous and inhospitable the path to Rhone is. Or maybe Beran is built over the ruins of a portal shrine that once linked Escar and Rhone.
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