Dirkandor is a large island to the south of Lorasia. The only site of interest we see in-game is the capital city, which I am calling Osterfair after the name used for the location in the original English NES release. The dominant feature of Osterfair is its large colosseum, where the King has a box to observe the games. The game refers to this as both a colosseum and a castle, but there don't appear to be any living quarters or rooms besides the arena depicted. If we assume this design is merely a matter of gameplay convenience, the King's personal residence must be elsewhere, though it's possible that he has a palace connected to the arena, as several Roman emperors did with the Circus Maximus.
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Art by Travis Lacey |
We don't see much of Dirkandor beyond its capital, but there are some inferences that can be made from the geography. The island is surrounded by high cliffs and rocky shoals, and the only safe entrance is through a central bay. It's not exactly the most appealing location for trade, even with the lands of the former Ortegid Empire to the north. Considering the island's size, the kingdom probably grows enough of its own food to sustain itself. Combine this with the fact the people are bloodthirsty enough for their main claim to fame to be an arena, and I can see a martial culture taking hold in Dirkandor. The rough terrain and isolation could give rise to a spartan ethic where the people are used to relative scarcity, and this tempers their attitudes toward pursuing strength in battle and succeeding by exerting power over others in their way. The strong are the ones who can claim the resources for themselves.
In fact, I'd like to note that Dirkandor's terrain makes it very defensible. The harbor is the only reliable entrance, and even from there the route to the capital is blocked by mountains. If we assume that northeast Torland was once the domain of sea raiders, I can see Dirkandor being a natural citadel from which raids could be launched without fear of retribution. The first kings of Dirkandor were likely powerful jarls lucky enough to claim the territory as their own and exert their power from there. If they were used to a life of fighting and raiding, and if this was a mark of status for them, this could well explain where their martial culture came from.
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