Monday, September 9, 2024

Barbarians in Golnir

The term barbarian, in much of the settled world, is understood to refer to any number of pastoral peoples living outside of feudal society who are perceived to be rough and brutish in character - Northmen, Ukians, Levics, orcs, hillfolk, and Sonderlunding Highlanders, to name a few. In Golnir, however, the term refers more generally to foreigners of any sort, or more specifically, anyone who does not speak Golniri - early traders noted that foreign languages sounded like "bar-bar-bar" noises. The Golniri elite hold that their kingdom is the epicenter of splendor, culture, and sophistication in all the known world, and have come to look down on outsiders as backwards and crude - it is this attitude that gave rise to the negative connotations of the term.

Despite this, barbarians have their place in Golnir. The kingdom has not needed to fight a large-scale foreign war in many years (civil wars are another story, of course), and the nobility has grown lax in enforcing their borders, believing that they have attained such a glorious peace through their wealth and unity as to make further military action unnecessary. As such, standing armies are rare and small in size, paling in comparison to those of their neighbors. But the strife between Golnir's feuding nobles is well-attested, and no Golniri of any notable power would be so foolish as to leave their holdings unguarded. Many have thus turned to the barbarians to supplement their ranks. Foreign mercenaries may come from far afield to enjoy respected careers in Golnir, and many bands have found steady employment under Golniri masters. For some nobles, barbarians form an important component of their forces. Some have entire companies from foreign crowns in their service, and more than one noble has found that it was more efficient to pay the neighboring clan of orcs to raid their rivals on their behalf than to deal with them themselves.

In Golnir, it is understood that there are some tasks too unsightly for the nobility to sully their hands with. They may be too dangerous, like clearing bandits from a pass, and threaten the safety of important officials should they get involved. They may be considered too lowly and dishonorable for the upper classes, like thievery, blackmail, and assassination, and it would surely be a scandal if word of such deeds got out, no matter how well they may advance one's standing (in Golnir, it is considered acceptable to go the low road to get ahead, but it is shameful if you are found out). They may be both, such as recovering loot from the catacombs of the Fedrelines. In any case, it is preferable to turn to foreigners to handle the dirty work. There is no risk to the noble Golniri sorts that way, and who cares if a couple of barbarians die in the process?

In effect, the customs of Golnir have given rise to a strange sort of economy, where barbarians are sought out to do the kind of work that the elite cannot or will not engage in openly, and this has led to many wandering mercenaries and landless knights-errant in seek of work and a roof over their heads flocking to Golnir to find a patron. Many large Golniri cities have sizeable communities of barbarians, descendants of those who came to the kingdom under such pretenses.

Another benefit of hiring barbarians is that foreigners have no stake in the cutthroat politics of Golniri nobility. Golniri citizens may be loyal to a particular count or prince, and this may prove troublesome if the nobles they are in service to develop competing interests with those whom they support. But barbarians only need to care about who is paying them, which is usually a matter where allegiances are far less fluid and there is less worry about people climbing over each other. The personal bodyguard of the queen of Golnir is made up of Northman mercenaries, chosen not only for their ferocity in battle but because there is little worry of putting people with axes so close to the head of state if they can't possibly come from families with royal ambitions.

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