- Olivia Cape: A narrow point in the middle of the Sea. An inn is present on the southern shore, and a local legend tells that the cape's namesake, a woman named Olivia, drowned herself here after her husband, Eric, was lost at sea; her ghost now forbids ships to pass. Even without the ghost, it's likely a treacherous route due to its narrow nature and the presence of large shoals.
- The Shrine of Shackles: An island in the western half of the Sea that prisoners are exiled to. Given the geographic placement, it was likely established as a penal colony by the Romalians; however, the one named canonical resident, Simon (more on him in a moment - he's the most frustrating historical reference the translators missed), was exiled there by the king of Samanao. This is almost certainly me overanalyzing a decades-old video game (but then, what part of this project isn't?), but this could point to a historical treaty between Samanao and Romaly, comparable to how Russia and Germany were able to exile Napoleon to Elba.
Wednesday, April 30, 2025
The Inland Sea
Monday, March 17, 2025
Baharata
I've always held the belief that the history, culture, and mythology of India is criminally underused in fantasy gaming. Anyone who's read the Ramayana or the Mahabharata can tell you the average Hindu myth has more gods, demons, monsters, and magic than a lot of D&D sessions. Even if we narrow our scope to sword and sorcery, we need look no further than The People of the Black Circle to see how much room there is for pulp fantasy adventure in an Indian-inspired setting. I would liberally fill Baharata with warring kingdoms, hill tribes, lost rock-cut temples, roving demons, impenetrable jungles, and ancient curses. Luckily, such a large region gives me plenty of room to do so.
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| Art by Devashish Pradhan |
I think a points-of-light approach, with many small states, tribes, and kingdoms, would work well for Baharata. The town in DQ3 does not seem to house any regional authorities, so it does not seem to be a capital of any sort, and the region is too far from any other capitals to make sense as part of the same empire. There are two possibilities that I can see - either the capital of Baharata is one we never visit because there isn't anything interesting there, or Baharata is split up into a multitude of different states, with no one being particularly larger or more powerful than any other. The latter option would offer more opportunities for gameplay - think about negotiating rivalries between kings, or sparking a war between them, to say nothing about the potential for domain-level play - so I'm inclined to go with that. The chapter on the Hundred Kingdoms from Yoon-Suin might be helpful here, although it's based on a later era than what I'm going for. I'd also like to make some of those kingdoms and tribes made up of beastmen, probably in the wilder northern regions. Admittedly, part of that is me ripping off what Warhammer Fantasy did with its fantasy-India, but it's also entirely in keeping with the precedent of Hindu mythology, so it fits.







