Friday, June 6, 2025

Friday Encounter: The Clueless Ghost

This encounter can be used in any dangerous environment - a dungeon, or perhaps a rough stretch of wilderness or a road occupied by highwaymen.

The PCs should first find a human skeleton that has obviously met a violent end. The exact details aren't important, and should be tailored to fit the context - for example, it may have its leg bones shattered as though it's fallen from a pit above, or it may be impaled or split in half, or perhaps the bones display teeth marks, as though it's been gnawed on by something big. You can use this to hint at a hidden danger or trap in the area if you wish.

If the PCs interact with the skeleton, nothing immediately obvious happens at first. However, shortly thereafter, a bedraggled man appears from the nearest hiding place. Again, this will depend on the environment - in a forest he could appear from behind a tree, or in a dungeon he might step through a doorway leading out of the room. He introduces himself as Urbano Bagnoli, a traveler who got lost and ended up here. He doesn't know how long he was here, but was too afraid to leave without being accompanied by some strong and capable friends to protect him from other dangers in the vicinity. He will explain that his home town is a short distance away, and asks to be escorted there; he greatly misses his fiance, Camilla, and hopes to be returned to her, afraid that she must be worried for his safety.

What isn't immediately obvious is that Urbano is long dead - in fact, the bones adorning the ground are his own. His wanderings took him to this site decades ago, and he soon found himself faced with dangers he wasn't prepared for. But he still had unfinished business in life, and his ghost clings to this site. Urbano doesn't realize that he's dead, and he doesn't realize the skeleton is his, citing that some other poor sap must have met an unfortunate end. He doesn't outwardly appear to be anything other than a normal living person, either. The players should ideally not realize that Urbano is a ghost unless they use Divine Sense or a similar ability, or until they start putting the clues together.

Urbano is familiar with the surrounding area and will give the party clues about dangers that may be up ahead, but as he's operating with information that's years out of date, this intel won't be as helpful as it might seem. He might describe a shortcut that has since become unusable, or warn about a monster that died ages ago. Should any danger show itself, he will withdraw from the situation until the PCs have it handled. He will join the party if they make camp, but won't eat anything, citing that he "doesn't feel hungry." In general, try to delay the reveal as much as you can with plausible excuses. Remember that Urbano doesn't know he's dead, and won't knowingly lie about anything. If the possibility of him being a ghost comes up, he'll laugh it off as a foolish idea that doesn't even deserve consideration, and question how anyone could even entertain the prospect. He will only be convinced if shown undeniable proof, such as if a solid object is phased through him.

If the PCs lead Urbano back to his hometown, they will discover that he doesn't recognize anyone there, as they've grown much older than he remembered. Meanwhile, everyone else is puzzled by how he hasn't seemed to have aged a day. Camilla, in fact, has moved on and married another man, and they have three children together. If Urbano hasn't been proven to be a ghost by now, this is when the revelation will hit him. He'll be shocked and aghast that the world has forgotten him - and he may just end up haunting the town unless the PCs can set things straight...

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