As the first month of the Year of the Gazetteer comes to a close, I'm proud to present the complete hex map of Lescatie. The key and relevant links can be found below.
One hex equals three miles. The key should not be considered comprehensive; there is room for homesteads and shrines and such not shown on the map and for random encounters (and modules) to be slotted in.
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007.029: The Abbey of Saint Claudine, a Marsean convent. Despite their alliegance to the goddess of hospitality, the nuns here are reclusive and devoted to their inner lives, though they do maintain a small guesthouse. The cloister is said to contain a font that continuously spouts holy water, but no one has been allowed to see it.
009.031: The town of Muracciole, close to the border with the city-states of Trinculo and Lynnery, making it a popular stopover for merchants and a cosmopolitan market town. It also attracts plenty of thieves and con artists looking to prey on wealthy and gullible travelers.
012.024: A gang of bandits has made their base of operations at the ruins of an old watchtower here. They are led by Ingelbald, an ogre who has attracted many to his banner through shows of strength.
014.031: The village of Angoule, a small farming community. One man, Monaud, claims to be the son of the Matriarch born in secret and spirited off to a simple life shortly after she took power. Most regard him as the village idiot.
017.018: A ruined castle sits on a hill here, over a deep complex of caves. Some say the halls are still haunted by the spirits of those who once stood guard there. An underground passage miles long exits at hex 018.016.
018.016: A hole in the mountainside leads to an underground passage miles long, which exits into the caverns below the ruined castle at hex 017.018.
019.004: The Pilgrim's Gate marks the pass where the road to Halvardy runs through. It is a major point of entry for pilgrims from Vardessy. Though termed a gate, it has grown over the years into a fortress in its own right, and is overseen by the Order of Lescatie. The road is constantly busy with throngs of pilgrims, and the guards here take pains to inspect each one for matters of security.
019.028: The town of Leland, which sits on the fertile flood plains of a river. It is known for its apple orchards, which provide revenue for Countess Mardoce (see hex 023.029).
020.007: The mountains here have rich veins of gold and silver, and a large mining camp is set at this point. The miners ship their goods down the river to the castle of Baron Courtois (see hex 022.008). Lately, several miners have reported their belongings going missing, believing that mischeivous spirits are to blame.
020.032: The cabin of a woodsman sits abandoned here. The table is stocked with enough alchemical equipments and reagents to brew a potion of invisibility, but a DC 15 Arcana check or a DC 12 check to use Alchemist's Supplies is needed to complete the process. On a failed check, it produces a potion of poison instead.
022.008: This castle belongs to Baron Pascal Courtois. He is a proud member of the Order of Lescatie, and the barracks are open to his fellow knights. However, he looks down on commoners and imposes heavy tolls on those crossing the bridge at hex 022.009, which the castle overlooks from atop a high and steep cliff.
023.009: The town of Hanguineon, a free town controlled by the guilds. The most powerful is the Guild of Weavers, and the town exports many textiles. Baron Courtois (see hex 022.008) covets the town's wealth, and his noble house and the guilds have been pitched rivals for generations.
023.029: This castle belongs to Countess Alphonsine Mardoche, a powerful noblewoman whose sphere of influence extends to much of southern Lescatie; even Duke Rodeur (see hex 031.029) has her spies among his court. However, she is growing idle in her old age, and many of her retainers are awaiting their chance to claim power - assuming she grants her favor to them in her will.
026.023: This tower belongs to Valerian the Old, a wizard known throughout Lescatie. Though a reclusive sort, he has a few apprentices who study magic under his tutelage. Only if one can demonstrate magical aptitude worthy of his consideration will he take them on as his students.
028.012: The Monastery of Roncenay, a Voltanite monastery that trains many paladins. Many of its alumni have gone on to join the Order of Lescatie, and a select few - honored by statues in the cloister - the Order of the Lily.
030.027: The village of Chaufors. Formerly a vassal of the Bishopric of Salvarisonnes, and largely a farming village, the town has seen an influx of wealth since Count Berger took over Salvarisonnes (see here) in an attempt to attract wealthy patrons and elevate its status. Some of the peasantry have begun to feel unwelcome in their own homes as a result, and resent their new neighbors.
030.037: Fort Vaugris, a castle owned by Sir Thibauld Paquetin, a Knight-Captain of the Order of Lescatie. He keeps a garrison of knights here to guard the road leading south. Many pilgrims pass through here, though the knights keep their doors closed to any prying eyes and don't appreciate scrutiny.
031.029: The town of Andronne. Home to one of the kingdom's largest market fairs, held every summer. Rumor has it that the lord of the town, Duke Jean-Claude Rodeur, is a pretender to the throne, and that the rightful ruler was cursed into the form of a deer by his jealous cousin.
032.008: A shrine sunken beneath the surface of Lac Marchais. See here.
032.034: The Abbot's Arms, a roadside inn catering to pilgrims and merchant caravans. It boasts an extensive stable and several floors of bedrooms. Some travelers have claimed to hear a strange tapping sound, like footsteps or rapping on walls, coming from the halls at night; the innkeeper has taken to claiming that any ghosts are simply doing their part to watch over the pious.
033.022: The House of Lament, as featured in Van Richten's Guide to Ravenloft. As stated here, one of my players ran a campaign using the book that situated the House in Lescatie, and I added it to the map accordingly.
034.016: The Monastery of Saint Faron, a Voltanite monastery. Many of the senior monks prefer to spend their lives in quiet contemplation, but the location of the monastery makes it a popular resting place for pilgrims traveling to the Holy City, which has led to more of the facilities becoming open to the public - to the chagrin of some traditionalists. The head of Saint Faron is held in a shrine here, miraculously preserved even after two hundred years.
034.022: The Holy City of Lescatie. See here.
035.011: The town of Toursanne, a prominent fishing town on Lac Marchais. See here.
035.020: The city of Salvarisonnes. See here.
037.009: The village of Motteaux. See here.
037.024: The village of Niafel. A small steading on the edges of the Wolfwood, its inhabitants primarily trade in lumber and furs. As isolated as it is, it rarely sees visitors from the outside, and has been accused of harboring thieves.
038.023: A cave here opens into a large network of limestone pits and sinkholes, some of them flooded. The landscape is constantly shifting due to cave-ins and erosion. Some tunnels lead as far as Lac du Salvarisonnes, and are inhabited by giant snails, the natural enemies of knights.
040.028: The camp that serves as the gathering place for the werewolf cult of the Wolfwood. See here.
041.020: The castle of Esterfort, owned by the Order of Lescatie, which stands guard over the region with its knights under the leadership of the castellan, Sir Leonce Guerin, a Knight-Captain of the Order. A substantial village has sprung up around the castle, serving as a prominent market for furs - as well as a hotbed of smuggling going on under the Knight-Captain's nose.
044.016: A shrine of Kerne sits in the woods, tended to by Sir Julien du Rey, a wandering knight-errant who occasionally stops by to ensure the altar is swept. One who offers a sacrifice of a freshly killed beast will gain the effects of a charm of heroism.
046.012: This small lake is the dwelling of a swanmay (stats as a nymph) named Alyne. She has a magic cloak that allows the user to assume the form of a swan, but will not part with it willingly. If it is stolen, she will send the beasts of the wild to try and win it back.
046.037: The camp of the Rightful Order, a bandit gang led by a disgraced knight. See here.
048.023: The town of Caureloc, site of the Royal Vintner's Festival. See here.
048.025: This castle is owned by Duchess Marceline Roussel and houses the Royal Family during the Royal Vintner's Festival. The vinyards here supply a proud tradition of winemaking. See here.
049.019: The Monastery of Chaynat, recently founded by Sir Artois, a retired knight who found his calling in the Cult of Marseah and settled down to establish a house of peace. Many of the monks here are former knights as well, and they specialize in tending to the wounded and infirm, though they frown upon violence.
051.023: The Monastery of Lannuon, a famed entrant in the Royal Vintner's Festival. See here.
054.028: The Oaken Barrel, a roadside inn famed for its house ale, and for the raucous bouts of rejoicing and debauchery that often take place long into the night. Many pilgrims stop here. Perhaps not coincidentally, there is a shrine further down the road that many pray for forgiveness at.
054.035: A village of elves is situated here, deep in the woods. Though they seldom interact with outsiders, their delegates occasionally trade with Fontanet (see hex 057.032). They can sense evil in the Wolfwood to the west and shun it.
057.019: This castle belongs to Lady Saidra, a fierce and humorless warlady who rules with an iron fist. Due to the remoteness of her domain, she fears no repercussions from the crown, and her soldiers impose oppressively tight control over the area, with criminals facing swift executions.
057.032: The village of Fontanet. The people here gather wood and mushrooms from the surrounding woods, and occasionally trade with the elves at hex 054.035. There is a hermitage here currently occupied by Liebaud Gagnier, a short-tempered and antisocial hermit. He knows of where a ring of spell storing is buried in the woods, but will not share this with those who ask so freely - after all, he didn't choose a life of solitude to be bothered, and what use are worldly possessions anyway?
059.026: The den of the fearsome Demon Boar of Lescatie. See here.
060.035: The town of Bainvilliers, a free town that has grown prosperous from its location at the junction of several important trade routes, and seeing much traffic from both pilgrims and merchants. A statue of Lady Fate stands in a fountain at the center of town; one who flips a coin into it has a 50/50 chance of being granted good luck (they gain one luck point, as the Lucky feat) or cursed with ill fortune (they suffer Disadvantage on all rolls until the next sunrise).
062.016: The village of Villechaleix, which sits at the base of the eastern hills. It is built on a quarry, and many of its inhabitants work in excavating and working stone. Recently, one of them has dug up a strange statue, its masonry suggesting ancient dwarven handiwork. And ever since, it seems like a series of strange deaths have befallen the townsfolk...
065.018: A stone circle is built at the top of a hill here, marking the nexus of several ley lines. The air here is infused with magic, and spells cast here may be cast as though with a spell slot one level higher than what was actually used. In addition, on the night of an eclipse, one who walks between two of the stones may be transported to another in a far-off land.
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