Among those versed in the history of roleplaying games, it's well-known that several perennial mainstays of the Monster Manual - the Bulette, Rust Monster, and Owlbear - were inspired by monsters included in a set of cheap plastic dinosaur toys owned by Gary Gygax. Sometimes the Umber Hulk gets lumped in with them, but it's these three that seem the most definitive.
From Tony DiTerlizzi's article on the subject |
What's less well-known is that these strange creatures were most likely bootleg toys of kaiju (giant monsters) from the popular Japanese tokusatsu (live-action with heavy use of special effects - the same genre as the Godzilla movies, or other superhero series like Kamen Rider and Super Sentai, which you may know for its American remake, Power Rangers) television series Ultraman. The bulette has been variously identified as either of two monsters from the original 1966 Ultraman series - Gabora, from episode 9, or Skydon, from episode 34.
While Gabora does more closely resemble the modern Bulette, both the monster's classic depiction and the toy it's based on seem more likely to be based on Skydon to me.Also, this is a clip from the Skydon episode. No, you do NOT get context. |
The Rust Monster is a bit harder to place, but the leading theory is that it's based on another monster from the original Ultraman - Kemular, from episode 21. Although the head is more reptilian than insectoid (as seen in the toy, either through poor sculpting, the need to dodge rights-holders, or both), the tail and the posture are a close match.
What if whichever manufacturers made the infamous dinosaurs set had chosen other Ultraman kaiju? Would the Monster Manual include menacing lobster-men? Eel-dragons? Whatever the hell this thing is?
Fellow minds of the TRPG blogosphere, I propose what I'm calling the Alternate Bulette Challenge. The concept behind it is simple. Your mission, should you choose to accept it, is to design a new monster based on a different Ultraman kaiju.
Here's how you can get started:
- Go to the Ultraman Wiki's Kaiju category.
- Pick an entry at random. Yes, I know there's no random page function, but use whatever method you like. If you want to go for full authenticity, you may want to only use kaiju from series that aired before when D&D debuted in 1974, but that isn't a requirement.
- Look only at the monster's visual design. Don't look into anything about its powers or backstory. Pretend you're a geeky Midwesterner in the 1970s who has never heard of Ultraman or tokusatsu, and whose only experience with kaiju is maybe watching reruns of old Godzilla movies on public television channels. You only have the design to work with.
- Stat up a monster for your favorite TRPG system based on that design. Anything beyond visual appearance is up to you; after all, Bulettes don't breath fire, and Rust Monsters don't feed on uranium (although a Rust Monster variant that only eats radioactive metals is a tempting thought for a killer DM). They don't have to be kaiju-sized - in fact, it's better if they aren't, since then they would of course be out of scale next to your medieval soldier miniatures.
- When you're satisfied with your creation, post it for the world to see!
A rich vein of ideas to mine there!
ReplyDeleteGreat idea! Here is my Quacking Orb: https://arch-brick.blogspot.com/2022/12/alternate-bulette-challenge-quacking-orb.html
ReplyDeleteAs a tokusatsu enjoyer, you've forced my hand.
ReplyDeleteScarlet Conqueror
Medium humanoid, Lawful neutral
Armor Class:
STR: 18 (+4)
DEX: 16 (+3)
CON: 18 (+4)
WIS: 14 (+2)
INT: 11 (0)
CHA: 18 (+4)
Proficiency Bonus: +5
Legendary Resistance (3/Day). If the Scarlet Conqueror fails a saving throw, he can choose to succeed instead.
Actions:
Multiattack. The Scarlet Conqueror makes two Scarlet Sickle attacks.
Scarlet Sickle. Melee Weapon Attack: 1d8 + 4 slashing damage plus 3d8 force damage.
Scarlet Arrow. Ranged Weapon Attack. 1d8 + 3 piercing damage.
Scarlet Thunder (1/Day). The Scarlet Conqueror thrusts their arms forward, unleashing a beam of light that affects all targets in a range of 120 feet long and 15 feet wide in front of him.
Each creature in range must make a DC 17 Dexterity saving throw. A creature takes 4d6 force damage plus 4d6 lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions:
The Scarlet Conqueror can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Scarlet
Conqueror regains spent legendary actions at the start of his turn.
Scarlet Soar. The Scarlet Conqueror moves up to his speed. The movement from this action doesn't provoke opportunity attacks.
Counterattack (Costs 2 Actions). The Scarlet Conqueror makes one Scarlet Sickle attack.
Scarlet Fall (Costs 3 Actions). The Scarlet Conqueror attempts to grapple the nearest target and drops them, dealing 5d6 bludgeoning damage or based on how far the target falls.
Okay, it doesn't quite fit the rules of the challenge, but Redman will never leave my brain.
Deletecool
ReplyDelete