Or: what happens when you learn about German holidays from anime
In the 1e Oriental Adventures sourcebook, the author recommends keeping a calendar for in-game time in your campaign and having special events take place as time passes in-universe. I do this for my campaigns, as I find that this helps add a sense of versamilitude and dynamism to the game world, and the advice they give is relevant even outside of "Oriental" settings. Even when the PCs aren't doing things, the world still goes on, and things can happen that shake up the world.
In the Lunar Lands, the passage of time is governed by the Wheel of the Year, with certain events in the year having significance both cultural, spiritual, and supernatural. Holidays have power, and this can translate into game terms through the application of some special rules. In what's going to be the first of a series of posts, I'd like to discuss one such holiday that has come up in my campaigns.The holiday of Beltane is one of the Cross-Quarter Days of the Wheel of the Year, happening at the midpoint between the Spring Solstice of Eostrefest and the Equinox of Midsummer. As one of the key events in the calendar, it is celebrated in some way in just about every culture. In western Vardessy, the celebration coincides with Saint Kriemhild's Day.
What is also notable is that the night before Saint Kriemhild's Day is Hexennacht - Witches' Night - one of the two nights in which the boundaries between the Mortal Realm and the Realms Beyond is weakest (the other being Samhain). As such, it is a favorite occasion for witches and warlocks to practice their rituals and summonings, while those faithful to the Pantheon of Divines choose the night to shelter in their homes making protective charms against black magic. One can often tell if one is a Pantheonist or a follower of the Old Faith based on if they choose to wish travelers good fortune on Saint Kriemhild's Day or Hexennacht.
Centuries ago, Kriemhild of Klareswassen was a young maiden from Vardessy who was stricken with divine visions that prophesized her victory over a coven of witches that made council on the mountain outside her hometown. Taking up the bow and gathering the aid of four peers (together, they formed a party known as the Five Companions, consisting of Kriemhild along with the Saints Liliana, Oktavia, Ophelia, and Candelaria), she drove the witches from Klareswassen in a battle one Hexennacht that was commemorated by the foundation of a great temple in the town, one that would eventually hold her tomb as she was canonized as an important saint of the Cult of Torvald, God of Boundaries and Repelling Evil Forces.
Hexennacht takes place at sundown on the night before the First of Flowermoon (analogous to April 30th, or the night before the fifth new moon in the world's lunar calendar). On this occasion:
- All saving throws against necromancy spells are made with disadvantage until the next sunrise.
- All necromancy and conjuration spells are made as though they were cast with a spell slot one level higher than what was actually used until the next sunrise (for example, a spell cast using a second-level spell slot behaves instead as if it was cast using a third-level spell slot)
- All Warlocks gain a free extra Eldritch Invocation until the next sunrise, as their Patrons can reach especially close to them. This applies even to first-level Warlocks who do not have the Eldritch Invocation feature.
Magic Items
The Blessed Bow has the stats of a Shortbow. Any arrows fired from the Blessed Bow are as +1 Arrows (+1 to attack and damage rolls) regardless of make or origin. Additionally, these arrows have advantage to any attack rolls aimed against a witch, hag, or warlock. On Hexennacht and Saint Kriemhild's Day, the arrows behave as +2 Arrows instead.
Potion, Uncommon